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[2012/05/07 23:32] You have added “Linden Scripting Language Tutorial” to your Landmarks folder. [2012/05/07 23:32] SL Basics v2.0 (With Backer): The information page is being loaded.  This may take a few moments.  When it’s ready, you will see a blue box in the top right hand corner of your screen – please click the ‘Keep’ button to view the page you requested. [2012/05/07 23:33] SLBASIC2.1 owned by an unknown user gave you ‘SL Basics_08_SL Glossary (01-12-11)’  ( Ukanipo (244,243,53) ). [2012/05/07 23:33] Cannot create requested inventory. [2012/05/07 23:33] You have been added to the group. [2012/05/07 23:37] Freebie Vendor Rev 542: Conducting a search for “buildings”. Press the search button to end the search. [2012/05/07 23:39] Schedule Board V2.1: Please wait, your request is being processed… [2012/05/07 23:39] Schedule Console owned by an unknown user gave you ‘Sch May7A’  ( Ukanipo (255,250,53) ). [2012/05/07 23:40] You have added “Linden Scripting Language Tutorial” to your Landmarks folder. [2012/05/07 23:41] Freebie Vendor Rev 542: The timer has expired. Please touch “search” again if you wish to start another search. [2012/05/07 23:42] Schedule Board V2.1: Please wait, your request is being processed… [2012/05/07 23:42] Schedule Console: The URL for NCI Main Website is http://nci-sl.org [2012/05/07 23:44] Schedule Board V2.1: Please wait, your request is being processed… [2012/05/07 23:44] Schedule Console owned by Afon Shepherd gave you ‘Sch May7A’  ( Ukanipo (255,250,53) ). [2012/05/07 23:45] Virtual Ability Sign owned by NCI Alchemi gave you ‘*Virtual Ability – January 24, 2009’  ( Hyles (198,85,24) ). [08:27] Polish Help Sign owned by an unknown user gave you ‘centrumPolskaPoster’  ( Hyles (193,76,24) ). [08:54] You have added “Hyles Info Center” to your Landmarks folder. [08:55] Teleport completed from Hyles (80,73,23) [08:55] You have added “CF University – NCI Classroom” to your Landmarks folder. [09:00] Sally: ——————————————————————————————– [09:00] Sally: BUILDING FOR BEGINNERS [09:00] Sally: PART 1 – INTRODUCTION [09:00] Sally: ————————————————————————————————————————————– [09:00] Sally: Welcome to Building for Beginners [09:00] Sally: Please open your chat History, also called “Local Chat”, window so you can scroll back if you miss anything. [09:00] Sally: It is called NEARBY CHAT in V2.   Ctrl-H Opens that in all viewers. [09:00] Sally: ………………………………………………………………………………… [09:00] Sally: GENERAL INFORMATION [09:00] Sally:  I have some general information for you… [09:00] Sally: – If you wish to recieve class announcements AND  ask questions in a group, please join New Citizens Inc. group where chat is welcomed. [09:00] Sally: – You can also find all NCI classes listed in Search / Events / Education, and on the large white noticeboards at each NCI location. [09:00] Sally: – PLEASE keep private chat to IM during the class.  [09:00] Sally: – You are welcome to ask necessary questions  about what we are covering anytime during the class 🙂 [09:00] Sally: – There will be a general question period at the end. [09:00] Sally: ………………………………………………………………………………… [09:00] Sally: This Class is designed to take complete beginners and give them enough knowledge about building to start.  You can never STOP learning in Building.  So lets set out on our journey. [09:00] Sally: ………………………………………………………………………………… [09:00] Sally: A reminder, you can get a copy of the Lecture by clicking either large display at the front of the class [09:01] Sally: The left screen shows examples from the V1 Viewer and the right from the V2 viewer [09:01] Sally: ………………………………………………………………………………… [09:01] Basic Building Slides V4.7 owned by Sally Savard gave you ‘Building for Beginners Lecture Text’  ( BOOMER ISLAND (223,65,26) ). [09:02] Sally: Building is the art and science of creating shaping and texturing prims, and linking them into larger objects. [09:02] Sally: The Prim, or Primitive Object, is the Basic building block in Second Life [09:02] Sally: They come in a few types, Box, Cylinder, Sphere, Torus, Ring and Sculpted. [09:02] Sally: We are going to use the Box and Sphere shapes today. [09:02] Sally: You will discover the other shapes in other classes, or by experimentation [09:02] Sally: OR EVEN by reading the wikis.  http://wiki.secondlife.com/wiki/Prim [09:02] Sally: THE WIKIS ARE THE ONLINE MANUALS FOR SECOND LIFE [09:02] Sally: Almost everything in Second Life is made of prims.  My hair is made out of 103 prims. [09:02] Sally: But not everything in Second Life is prims.  I can think of eight things which are not. [09:02] Sally: AVs and Real Clothing [09:02] Sally: – They are manipulated in Appearance [09:03] Sally: Land [09:03] Sally: – Which is manipulated in Edit Terrain [09:03] Sally: Text Objects, like notecards and scripts. [09:03] Sally: – They have their own editors [09:03] Sally: Textures [09:03] Sally: Particles [09:03] Sally: -Particles are scripted textures [09:03] Sally: -Textures are always created outside of second life, in an editor lile The Gimp, Paint Shop or Photo Shop [09:03] Sally: Animations [09:03] Sally: Sounds [09:03] Sally: – Both of those are created outside second life and then uploaded [09:03] Sally: There are likely more. [09:03] Sally: BUT [09:03] Sally: Anything you can right click and Edit is made of prims. [09:04] Sally: REZ [09:04] Sally: The word rez first appeared in the ground-breaking movie TRON.  It meant to bring something out of storage into the world.  We also use it to mean create, as in ‘REZ a prim box’. [09:05] michellevass: how can we block people when they are rude [09:05] Sally Schoolmarm: right click them and then click mute [09:05] Sally Schoolmarm: you can also mute them from their profile [09:06] michellevass: ah how about when they mssage in chat [09:06] Sally Schoolmarm: you wont hear them [09:06] michellevass: i mean in this chat box [09:06] Sally Schoolmarm: thats what i meant [09:06] michellevass: a chat coming from someone u dont know [09:07] Sally Schoolmarm: i am missing someone [09:07] Sally Schoolmarm: when you mute someone [09:07] Sally Schoolmarm: you obviously know them [09:07] Sally Schoolmarm: at least in a small way [09:07] michellevass: if you dont know them can u still [09:08] michellevass: mute them [09:08] Sally Schoolmarm: i dont know what you mean “know” them [09:08] Sally Schoolmarm: you can mute anyone [09:08] michellevass: if they are not a friend [09:08] Sally Schoolmarm: like i said [09:08] Sally Schoolmarm: you can mute anyone [09:08] michellevass: ok [09:08] michellevass: good thanks [09:08] Sally: PART 2 – CREATING PRIMS [09:09] Sally: ————————————————————————————————————————————– [09:09] Sally: You can create prims anywhere you are allowed to. [09:09] Sally: Typically this is in a sandbox, or on land where you have build rights, like land you own or rent. [09:09] Sally: Creating a prim is a 3 step process [09:09] Sally: I will do an overview first, and then we will practice on a box prim. [09:09] Sally: 1 – Bring up a Create menu.  There are three ways to do this. [09:09] Sally: 1.1 Click Build at the Bottom of Your View Screen (This is not always highlighted) (and its at the top in V2 ) [09:09] Sally: 1.2 Press Ctrl-4 on your Keyboard ( CMD-4 on the Mac) [09:09] Sally: 1.3 Right Click in World and then Click Create [09:09] Sally: My Display at the front shows 1.1 and 1.3 [09:09] Sally: 2 – Select the Prim Shape from the List in the edit menu.  It defaults to a BOX [09:09] Sally: See my Display for an example of picking the shape [09:09] Sally: 3 – Click the location in world where you want the prim.  It will REZ as a 0.5 x 0.5 x 0.5 shape. [09:10] Sally: When you create something the edit menu will appear.  This menu allows you to make many changes to a prim, and sometimes to an object. [09:10] Sally: OK READY? [09:10] Sally: Everyone.  Create a Prim Box. [09:10] Sally: If you are stuck at any point please let me know RIGHT AWAY [09:10] Sally: ————————————————————————————————————————————– [09:10] Sally: PART 3 – MOVING PRIMS USING THE ARROWS AND THE EDIT MENU [09:10] Sally: ————————————————————————————————————————————– [09:10] Sally: When the Edit menu opens there are arrows on all sides of the prim.  if you pull on those arrows with your mouse the prim will move. [09:11] Sally: Look at the top of the screen.  There are three coloured numbers there.  These are the position of the prim. [09:11] Sally: When you move the prim with the arrows these numbers change. [09:11] Sally: Red is the X position [09:11] Sally: Green is the Y position [09:11] Sally: They are measured from the left ( the west)  and the bottom ( the south ) sides of the region you are in. [09:11] Sally: Blue is the Z Postion, which is measured from an arbitrary “floor” of second life. [09:11] Sally: Move your prim with the Red and Green arrows and watch the numbers change. [09:12] Basic Building Slides V4.7 owned by Sally Savard gave you ‘Building for Beginners Lecture Text’  ( BOOMER ISLAND (223,65,26) ). [09:12] Sally: FIRST EXERCISE [09:12] Sally: Try to use the GREEN arrow to make the decimal places of the Y POSITION exactly .000  Its not easy.  [09:12] Sally: You should round the number up or down to figure out your own target. [09:12] Sally: For example if your green position number is 54.345 try to make 54.000 [09:12] Sally: ————————————————————————————————————————————– [09:13] Sally: See, Its NOT easy [09:13] Sally: ————————————————————————————————————————————– [09:13] Sally: PART 4 – MOVING PRIMS USING THE EDIT MENU OBJECT TAB [09:13] Sally: ————————————————————————————————————————————– [09:13] Sally: There is an easier way. [09:13] Sally: There are 5 Tabs in the Edit Menu. General, Object, Features, Texture, Content [09:13] Sally: Click the “Object” Tab [09:13] Sally: Look at the left Side There are 9 Number boxes there.  [09:13] Sally: There are 3 Boxes each for POSITION, SIZE and ROTATION [09:13] Sally: The Y position Box is the second one from the top. [09:13] Sally: Change the Y Position Number to the next Higher Whole Number [09:13] Sally: You should round the number up  to figure out your own target. [09:13] Sally: So, if it is 49.234 make it 50.00 [09:13] Sally: When you are Done, Right Click your prim and then Click “Sit Here”  to sit on your Prim. [09:13] Sally: ————————————————————————————————————————————– [09:13] Sally: Stay seated on the prim until everyone catches up… [09:13] Sally: ————————————————————————————————————————————– [09:13] Sally: Does Anyone Need Help? [09:14] Sally: ————————————————————————————————————————————– [09:14] Sally: Here is the Mid Term Exam: [09:14] Sally: In the Z Position Box, the third one from the Top with the Blue Z beside it, change the Z position to 30.000 by deleting  what is there and typing it in. [09:14] Sally: If your Prim goes up and you do not press ESC on your keyboard 3 times. [09:14] Sally: ————————————————————————————————————————————– [09:15] Sally: Does Anyone Need Help? [09:15] Sally: PART 5 – REVIEW [09:15] Sally: ————————————————————————————————————————————– [09:15] Sally: Here is what we have covered so far: [09:15] Sally: Its Easy to Create Prims: Three Steps   Menu / Prim Shape / Location [09:15] Sally: Its Easy and Inutitive to Move the Prim with the Arrows, But not Precise [09:15] Sally: You can Add Precision by using the Number Boxes on the Object Tab [09:15] Sally: ————————————————————————————————————————————– [09:15] Sally: Not everything in SL is Made of Prims [09:15] Sally: HEY Lets live a little dangerously!! [09:15] Sally: Edit your Prim, and on the Object Tab Click Physical. [09:15] Sally: The Close the Edit Menu [09:15] Sally: ————————————————————————————————————————————– [09:15] Sally: WHEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!! [09:15] Sally: ————————————————————————————————————————————– [09:15] Sally: Its Time to Tidy Up.  Right Click your Prim/ Click More / Click Delete [09:15] Sally: In V2 its Right CLick / Remove / Delete [09:16] Sally: The latest versions have a delete button when you right click. [09:16] Sally: ————————————————————————————————————————————– [09:16] Sally: Any Questions on the First Half of the Class? [09:16] Test1 Slingshot: I see Rainywulf’s prim to the left, over the water. [09:16] Sally Schoolmarm: 🙂 [09:17] Test1 Slingshot: Just vanished. [09:17] Sally: ————————————————————————————————————————————– [09:17] Sally: PART 6  – How Sally Lied to You [09:17] Sally: I just lied to you.   It wasnt a BIG lie.  Just a little one. [09:17] Sally: You can have precision with the arrows.   This part of the class is usually part of the Power Tools class. [09:17] Sally: Rez a Box, please [09:18] Sally: There is a thing called “The Grid”   [09:18] Sally: Its part of the edit menu. [09:18] Sally: There is a tick box near the top of the Edit Menu called  “Use Grid” [09:18] Sally: iTs called “SNAP” in V2 [09:18] Sally: Make sure that it is ticked [09:19] michellevass: ok [09:19] Sally: Now click and hold the green arrow. [09:19] Sally: When you move the arrow NOT in the grid you can move it many amounts, though as we saw earlier, not always what you want. [09:19] Sally: Slide your mouse pointer up into the grid without letting it go. [09:20] Sally: Now move it left and right. [09:20] Sally: When your mouse pointer is in the grid, you can only move it in units of the grid. [09:21] Sally: This works for stretch and rotate too. [09:21] Sally: ———————————————————– [09:21] Sally: Any Questions? [09:21] Test1 Slingshot: No. [09:22] Sally: ————————————————————————————————————————————– [09:22] Sally: Ok Then.  Lets delete the boxes [09:22] Sally: PART 7 –  CREATING A 3 PRIM LINKED OBJECT [09:22] Sally: ————————————————————————– [09:22] Sally: Start by creating a sphere prim [09:22] Sally: (Don’t forget to change the shape in Step 2 of the create process) [09:22] Sally: Now we are making a snow man [09:22] Sally: and no snow is made of plywood [09:22] Sally: TEXTURING [09:22] Sally: ————————————————————————– [09:22] Sally: So click the Texture tab [09:23] Sally: Then click the Texture Sub-Menu [09:23] Sally: ( the large rectangle on the left – looks like plywood) [09:23] Sally: Click Blank/ then Select [09:23] Sally: That will leave your prim white [09:23] Sally: You can do LOTS more stuff on the texture menu [09:23] Sally: You should learn that on your own, by experimentation. [09:23] Sally: ————————————————————————————————————————————– [09:23] Sally: Does Anyone need help? [09:23] Sally: ————————————————————————– [09:23] Sally: COPYING IN WORLD OBJECTS [09:23] Sally: ————————————————————————– [09:23] Sally: This next technique is the MOST useful thing you will EVER learn [09:23] Sally: Its called a DRAG copy [09:23] Sally: This lets you copy a prim in 4 very easy steps [09:23] Sally: 1 – edit the thing you want to copy ( this selects it) [09:23] Sally: ( notice that the prim is glowing in gold.  This means it is selected) [09:24] Sally: 2 – hold down shift [09:24] Sally: 3 – drag the blue arrow up to make the copy [09:24] Sally: 4 – release shift [09:24] Sally: Do that twice [09:24] Sally: ————————————————————————– [09:24] Sally: While we are using the blue arrows in this class, all of the arrows work for Drag Copy [09:24] Sally: By using only the blue arrows we preserve the X and Y positions. [09:24] Sally: Any Problems?  Anyone Need Help? [09:24] Sally Schoolmarm: you probably want a little vertical space between your prims [09:25] Sally: ————————————————————————– [09:25] Sally: RESIZING USING THE OBJECT TAB SIZE NUMBERS [09:25] Sally: ————————————————————————– [09:25] Sally: OK [09:25] Sally: Edit the Bottom Prim, and then Click on the Object Tab [09:25] Sally: Lets use the size numbers on the Object tab [09:25] Sally: and make the bottom prim 1.000 in all dimensions [09:25] Basic Building Slides V4.7 owned by Sally Savard gave you ‘Building for Beginners Lecture Text’  ( BOOMER ISLAND (223,65,26) ). [09:25] Sally: ————————————————————————– [09:25] Sally: Hint:  delete the 0.500 that is there first [09:25] Sally: Change all three size numbers to 1.000 [09:25] Sally: AND DON’T change the POSITION numbers by mistake. [09:25] Sally: ————————————————————————– [09:25] Sally: Set the middle prim to 0.700 in all three size boxes [09:25] Sally: Then use the blue arrows to arrange things so it looks like a simple snowman [09:25] Sally: ————————————————————————- [09:25] Sally: Any Problems?  Anyone Need Help? [09:27] Sally: ————————————————————————– [09:27] Sally: LINKING [09:27] Sally: ————————————————————————– [09:27] Sally: Lets talk about linking [09:27] Sally: Linking is how we combine smaller objects and prims into larger objects, [09:27] Sally: Linking is not magic [09:27] Sally: But it ONLY works one way [09:27] Sally: Two steps [09:27] Sally: 1 – Select the objects to link [09:27] Sally: 2 – Link unsing the Link Command [09:28] Sally: Selecting [09:28] Sally: Selecting is the process by which we create a temporary grouping of objects. [09:28] Sally: its not JUST for linking.  It can be used to edit or move a group of objects. [09:28] Sally: ——————————————————————————— [09:28] Sally: To select the first object, edit it [09:28] Sally: So edit the bottom snow ball. [09:28] Sally: See it Glow in Gold [09:28] Sally: Thats how the KNOW it is selected.  This visual clue reassures you that you are clicking on the right things. [09:28] Sally: then to select additional objects [09:28] Sally: HOLD DOWN SHIFT [09:28] Sally: Then click each object you want to add to the selection [09:28] Sally: Then let shift go [09:28] Sally: As you select each object they get a pretty gold glow [09:28] Sally: Thats how you KNOW they are selected [09:28] Sally: Are they all glowing? [09:29] Test1 Slingshot: Yes. [09:29] Sally: ONCE all three objects are happily glowing in gold [09:29] Sally: link them using a LINK command [09:29] Sally: either Ctrl-L on your keyboard or Click Tools/Link [09:29] Sally: In V2 and recent version of other viewers ther is a Link Button in the Edit Menu [09:29] Sally: you will see two of the balls glow blue and one in gold [09:29] Sally: and if you look on the edit menu you will see 1 Object, 3 Primitives [09:29] Sally: In V3 it says 1 Object Land Cost 3 [09:29] Sally: ————————————————————————– [09:29] Sally: Any Problems?  Anyone Need Help? [09:30] Sally: ————————————————————————– [09:30] Sally: NAMING AND SAVING [09:30] Sally: ————————————————————————– [09:30] Sally: Click the general tab [09:30] Sally: You will see that your snowman has the Name Object [09:30] Sally: Thats a pretty silly name [09:30] Sally: So rename it [09:30] Sally: I am calling mine Scotty McSnow [09:30] Sally: Once that is done please close the edit menu, right click and TAKE the snowman [09:30] Sally: that puts it into the Inventory in the Objects folders [09:30] Sally: look and see if you can find it [09:30] Sally: ————————————————————————– [09:31] Sally: Any Problems?  Anyone Need Help? [09:31] Sally: ————————————————————————– [09:31] Sally: ————————————————————————– [09:31] Sally: EDITING LINKED OBJECTS [09:31] Sally: ————————————————————————– [09:31] Sally: Drag your awesome creation back onto the floor [09:31] Sally: Edit it [09:31] Sally: There are  a number of thing which you can do to edit an entire object. [09:32] Sally: 1 – Colour and Texture [09:32] Sally: Click the Texture Menu, then the Colour Selector [09:32] Sally: thats the Large Rectangle on  the right [09:32] Sally: Click a colour, and the whole linked object changes. [09:32] Sally: 2 -Position and Rotate [09:32] Sally: Move the arrows, the whole object moves [09:32] Sally: 3 – Stretch  ( Click the Stretch Radio Button on the edit menu) [09:32] Sally: This is a little stranger [09:32] Sally: You can stretch objects bigger, using the wee white boxes at the corners. [09:33] Sally: You can also UNLINK an entire object by editing it and Issuing an UNLINK command [09:33] Sally: DON’T DO THIS NOW [09:33] Sally: Either Ctrl-Shift L  or Tools/ Unlink [09:33] Sally: ————————————————————————– [09:33] Sally: Any Problems?  Anyone Need Help? [09:34] Sally: ————————————————————————– [09:34] Sally: EDIT LINKED PARTS [09:34] Sally: Sometimes you want to affect only one or more of the prims in a linked object [09:34] Sally: At the Top Left of the Edit Menu, four boxes down from the Top is “Edit Linked Parts” [09:34] Sally: ITS CALLED EDIT LINKED IN THE V2 Viewer [09:34] Sally: Clicking that resets the current selection [09:34] Sally: LEFT Click the Top Prim.  See it  glowing  by itself? [09:34] Sally: Change its colour. [09:35] Sally Schoolmarm: you missed a step, Rainy

[09:36] Rainywulf: i have edit linked checked. is that the wrong one? [09:36] Sally Schoolmarm: yes [09:36] Sally Schoolmarm: now left click the top print [09:36] Sally Schoolmarm: LEFT [09:37] Sally Schoolmarm: then change the colour [09:37] Sally Schoolmarm: ok [09:37] Sally Schoolmarm: ok [09:37] Sally Schoolmarm: you are totoally missing this [09:37] Sally Schoolmarm: 4 steps [09:37] Sally Schoolmarm: please confirm each one [09:38] Sally Schoolmarm: 1 – right click and edit the object [09:38] Rainywulf: ya [09:38] Sally Schoolmarm: 2 – click edit linked parts on

rainy? [09:39] Rainywulf: on what? [09:39] Sally Schoolmarm: its s button [09:39] Sally Schoolmarm: Edit linked partys [09:39] Test1 Slingshot: Does your viewer have the same selctions as the ones on the board behind Sally? [09:39] Sally Schoolmarm: the problem is that there are 4 discrete stepes [09:39] Sally Schoolmarm: and you are missing one [09:40] Rainywulf: ya [09:40] Sally Schoolmarm: ok [09:40] Sally Schoolmarm: but i have NO idea where you are now [09:40] Sally Schoolmarm: lets start again [09:40] Sally Schoolmarm: and please confirm each of the 4 steps [09:40] Rainywulf: k [09:40] Sally Schoolmarm: 1 – right click and edit the object [09:40] Rainywulf: k [09:41] Sally Schoolmarm: 2 – Turn “Edit Linked Parts” on [09:41] Rainywulf: k. the check box right? [09:41] Sally Schoolmarm: 3 – Left click the top prim. it will glow, the rest will not [09:41] Sally Schoolmarm: yes [09:41] Rainywulf: k

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